About (Q&A)

What is Pixel Shopkeeper?

It’s a game by Pixel Prototype where you start out as a graduate with a hefty student loan. To pay it off you open up a shop, furnish it with tables and shelves, obtain items to sell by playing inventory management puzzles, and work your way to becoming a Legendary Shopkeeper!

What kind of game is Pixel Shopkeeper?

A shop simulation game with puzzle auto-battle mechanics that features pixel-style art. Learn more about it on the Steam page or the game’s presskit.

Why pixel art?

Aside from the fact that I really love pixel art, as an indie developer without an art background, pixel art is the most viable when it comes to cost and production at the moment. I do have a part-time artist that contributed to most of the environment art in the game, so the good pixel art is usually hers and the bad ones are mine, haha! xD I do understand that the style is not for everyone, though.

Your game looks like _x_ game…

I love Kairosoft games and most simulation games (Recettear, Harvest Moon, Rune Factory, RCT, etc.) so the game  may have some influences from games I’ve played in the past. However, every game I make is personally conceptualized, designed, and built from the ground up with the intention of being as original and fun as possible. In addition, the concept of the game had been conceived several years ago, even before I started working at commercial game studios, but I’ve only been able to seriously start on it once I went indie because balancing the schedule was way too difficult.

Who worked on the game?

Most of the game was made by one developer who had to wear many hats. A lot of the pixel art was created by brbianca and music was developed by Anton Hochheim. Credit also goes to a colleagues in the game industry who helped test and give design feedback throughout the development process.

Do you have other games?

Check out the main company website here for upcoming projects and past games