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8/16 Updated Recipe List

Recipe Cost to Make Sell Price Ingredients How to Unlock
Wool Boots Recipe 80 195 wool:1 Free
Horned Boots Recipe 85 215 horn:1 Sell < 45
Feather Boots Recipe 90 220 feather:1 Sell < 65
Patched Mage Hat Recipe 100 248 feather:2 Dungeon Only
Origami Boots Recipe 135 277 paper:2 Dungeon Only
Stone Boots Recipe 130 285 stone:2 Sell < 105
Fang Boots Recipe 155 294 fang:1 Sell < 125
Silk Boots Recipe 150 289 silk:1 Sell < 125
Bandage Recipe 50 paper:1 Sell < 105
Fang Hairpin Recipe 100 295 fang:2 Sell < 125
Silk Cane Recipe 105 345 silk:1 Dungeon Only
Silk Mage Hat Recipe 180 337 silk:2 Dungeon Only
Branch Cane Recipe 120 398 branch:2 Sell < 250
Branch Staff Recipe 175 536 branch:1 Sell < 550
Scale Helmet Recipe 160 316 scale:1 Sell < 350
Scale Mage Hat Recipe 165 312 scale:1 Sell < 350
Petal Archer Hat Recipe 170 318 petal:1 Sell < 350
Petal Hairpin Recipe 145 350 petal:2 Sell < 350
Ethereal Cross Recipe 175 482 powder:2 Sell < 370
Bone Belt Recipe 175 498 bone:2 Sell < 370
Half-shell Leggings Recipe 190 392 shell:1 Sell < 400
Drawstring Leggings Recipe 190 398 string:1 Sell < 400
Patterned Coin Pouch Recipe 250 415 cotton:1 Dungeon Sell < 450
Wool Mage Hat Recipe 170 352 wool:2 Sell < 220
Feather Archer Hat Recipe 160 361 feather:2 Sell < 305
Horned Helm Recipe 165 357 horn:2 Sell < 275
Shiny Geta Recipe 200 530 shell:2 Sell < 520
Stringed Lute Recipe 200 550 string:2 Sell < 520
Powdery Stockings Recipe 200 520 powder:2 Dungeon Only
Bone Stockings Recipe 200 518 bone:2 Sell < 500
Cotton Stockings Recipe 180 548 cotton:2 Dungeon Only
Stone Staff Recipe 225 562 stone:1 Sell < 550
Horned Armor Recipe 220 625 horn:3 Sell < 575
Wool Robe Recipe 215 607 wool:3 Sell < 575
Feather Garments Recipe 220 601 feather:3 Sell < 575
Silk Mage Robe Recipe 245 627 silk:3 Sell < 600
Scale Armor Recipe 250 655 scale:3 Sell < 685
Petal Garments Recipe 235 614 petal:3 Sell < 600
Bandage++ Recipe 100 20 cotton:2 Sell < 575
Leatherbound Tome Recipe 200 355 paper:1 Sell < 105
Sharptooth Knife Recipe 175 267 fang:1 Sell < 250
Bamboo Arnis Recipe 185 318 branch:1 Sell < 250
Sparkling Dagger Recipe 195 383 powder:2 Sell < 370
Fatale Shield Recipe 240 465 shell:2 Dungeon Only
Silky Star Recipe 190 362 silk:3 Sell < 125
Incense Bottle Recipe 135 399 petal:15 Sell < 655
Baby Powder Recipe 95 340 powder:10 Sell < 785
Charcoal Drink Recipe 125 375 stone:10 Sell < 655
Dark Green Bottle Recipe 115 299 scale:35 Sell < 850
Light Amber Bottle Recipe 110 275 horn:20 Sell < 815
Powerful Gun Recipe 315 685 walnut:10 Sell < 780
Captain’s Favorite Hat Recipe 300 614 beak:10 Sell < 780
Obsidian Sword Recipe 325 638 stone:15 Sell < 760
Cypress Hammer Recipe 195 386 branch :4 Dungeon Only
Elegant Axe Recipe 210 402 petal :4 Dungeon Only
Keen Kusarigama Recipe 225 415 fang:3 Dungeon Only
Puka Pot Recipe 185 364 shell :4 Dungeon Only

Note: Higher level recipes will unlock once you beat higher-level dungeons you can get their base items from. For example, things that unlock above 500 sold might need you to unlock the Mixed Forest Dungeon, since armor pieces only drop from that point on. The pirate recipes may require you to unlock Pixel Isle, where pirate customers come from

7/27 Update – Follower Skills

Siphon Power (Mage)
damage = 21-30
Base Skill: 7%->25% increase in healing
Epic Skill: +15 to health after a kill



Morloc’s Guard (Warrior)
damage = 11-20
Base Skill: chance = 16->25% to block
Epic Skill: +15 defense on block



Scavenge Ingredient (Archer Skill)

damage = 13-22 (faster attack)
Epic Skill: Get Random Ingredient after a kill



Second Wind (Cleric)

Base Skill: 5%->7.5% health regen per 2 seconds
Epic Skill: 30% chance to revive on death



Rage Moad (Fighter)

damage = 21-30
Base Skill: double damage chance (entire party) 16%->25%
Epic Skill: When player is below 25% health, increase chance to 45%



L337 Lewt (Ninja)

damage = 6-15
Base Skill: Escape during battle
Epic Skill: Store one loot after kill



Beats by Day

Base Skill: 31%->40% stat increase buff
Epic Skill: When player is below 25% health, increase buff to 65%



Mr. Bounty (Pirate)
amage = 16->25
Base Skill: Items decayed will be converted for 11->20% in gold value.
Epic Skill: On kill, 135% gold steal

If you’re experiencing a crash at startup, try the following

1) Restart Steam in case there is an update (both to steam and the game) then after clicking Play, wait a few seconds
2) Update to latest graphics drivers
3) Run the .exe as Admin
4) Make sure that your game folder is not in Read-Only mode
5) Delete the unity preference file located at ‘your directory home/Pixel Shopkeeper/prefs’
6) Disable temporarily antivirus and firewalls, even if just to test. Sometimes they block certain programs from running
7) Right click on the game in your library and under the BETAS opt-in for the x86_64 build for architectures that might not be compatible with the default one

Collection of Random Info – *May contain spoilers??*

I apologize for the severe lack of info here. I have been focusing on bug fixes, polish, and features and haven’t had the time to format things effectively. In the meantime, I’m going to post tidbits of information here that might be useful or talked about on the Steam hub/forums.

STATS

STR – Amt of attack you do

DEF – Amt of def you have

CHARM – Increases chance of special characters visiting and increases the time an item stays polished

GOLD – Increases selling prices by a small %  as you level up and increases the time an item stays polished

NOTE ON POLISHING: The first time you polish, the item will be at it highest sellable polish rate. As the polish wears of, a fraction of it is applied. So the most efficient way to polish is exactly before a customer buys an item – but if you have multiples of that item, you don’t know which specific one they are going to choose!

BAG EFFECTS

Warp Tile (Yellow) – Warps an item straight to inventory, tile disappears after use

Gold Tile 50% (Green) – Immediately sell item for 50% of its base price, tile disappears after use

Gold Tile 75% () – Immediately sell item for 75% of its base price, tile disappears after use

Gold Tile 100% () – Immediately sell item for 100% of its base price, tile disappears after use

Multiplier Tile x2 x3 x4 x5 () – Makes x number of copies of an item placed over that tile

NOTE: If you die in a dungeon you don’t get to keep any of your items nor gold

TRAINING

Consume Bonus Item: Chance to gain extra exp upon Training

If you don’t get a boost in stat point, but it says extra EXP was added, it might not have been enough for a whole stat point (esp if you used a low level item) . But this also means that it might carry over to the next level up, where you can gain more than 1 stat point

The higher the rarity of the item, the higher the chance of it being effective

DUNGEON TIPS

Drag healing items to yourself mid-dungeon to heal! Most if not all dungeons will drop something of the sort. Drag consumable items as well to increase stat points for that dungeon run!

You can also take any kind of consumable with you if your bag has belt slots. Where to find belt slot info? The merchant’s store says how many before you buy it, and clicking on a bag during dungeon prepare also lets you know. To add items, on the prepare dungeon screen click “Add Item” on the left side

STARS ON MY TABLES?? Congratulations, it’s fully upgraded! 😀

MANAGERS FOR MY OTHER SHOP?? Obtain Affinity with a character by talking to them in the Common Park! Each class has a special skill when it comes to Shop Management that you can check in the Manager Pane. Right now, Blacksmiths, Merchants and Nobles will NOT manage for you. They have other things to do xD

…to be continued…